Back to Journal
#01 Jan 05, 2025 work

Joel on Software Tidbits

Key insights from Joel Spolsky on software development and productivity

Sunday — 5th Jan 2025

The corollary of that rule—the rule that the great people are never on the market—is that the bad people—the seriously unqualified—are on the market quite a lot. They get fired all the time, because they can’t do their job. Their companies fail—sometimes because any company that would hire them would probably also hire a lot of unqualified programmers, so it all adds up to failure—but sometimes because they actually are so unqualified that they ruined the company. Yep, it happens.

This is the quote of one of those guys, the ones we can’t mention. No matter what we have to say about those guys, he kinda spit facts here.

This is something for some retards at the office.

The other trouble is that it’s so easy to get knocked out of the zone. Noise, phone calls, going out for lunch, having to drive 5 minutes to Starbucks for coffee, and interruptions by coworkers — especially interruptions by coworkers — all knock you out of the zone. If a coworker asks you a question, causing a 1 minute interruption, but this knocks you out of the zone badly enough that it takes you half an hour to get productive again, your overall productivity is in serious trouble. If you’re in a noisy bullpen environment like the type that caffeinated dotcoms love to create, with marketing guys screaming on the phone next to programmers, your productivity will plunge as knowledge workers get interrupted time after time and never get into the zone.

Here’s the simple algebra. Let’s say (as the evidence seems to suggest) that if we interrupt a programmer, even for a minute, we’re really blowing away 15 minutes of productivity. For this example, lets put two programmers, Jeff and Mutt, in open cubicles next to each other in a standard Dilbert veal-fattening farm. Mutt can’t remember the name of the Unicode version of the strcpy function. He could look it up, which takes 30 seconds, or he could ask Jeff, which takes 15 seconds. Since he’s sitting right next to Jeff, he asks Jeff. Jeff gets distracted and loses 15 minutes of productivity (to save Mutt 15 seconds).

Now let’s move them into separate offices with walls and doors. Now when Mutt can’t remember the name of that function, he could look it up, which still takes 30 seconds, or he could ask Jeff, which now takes 45 seconds and involves standing up (not an easy task given the average physical fitness of programmers!). So he looks it up. So now Mutt loses 30 seconds of productivity, but we save 15 minutes for Jeff. Ahhh!

This too is a pretty good point.

A terribly common error is having a debate over how something should be designed, and then never resolving the debate. Brian Valentine, the lead developer on Windows 2000, was famous for his motto “Decisions in 10 minutes or less, or the next one is free.”